League of Legends Over the Years

League of Legends (LoL) was first released at the end of October in 2009. It is a Multiplayer Online Battle Arena (MOBA) that significantly gained popularity after a few years of updates and patches. With the release of newer heroes and events, League of Legends’ competitor, Dota 2 had a much lower player count that League itself. The main goal of the game is to work together with your team to destroy the enemy’s “nexus”, a structure at the center of the enemy’s base.

Soon after July 2012, League of Legends achieved the award of being the most played game on PC in areas including America and Europe. The game’s player base began expanding to over 67 million active users by the start of 2014, with an average of 27 million players in a day and reaching at an impressive 7.5 million players during peak hours. It is no secret that League of Legends is a competitive game paired with a competitive community. No gaming community is clean of toxic players. Professional gamers that have joined an elite team to represent their country in eSport games have often given tips on how to be a better League player. Majority of their tips can be seen shared around forums and chats.

As updates progress and Season 3 was released, the Elo Ranking System was introduced and many companies, especially under Boosteria Brand, began showing up to provide services that will increase the player’s Elo rate in rank matches. Many people have frowned upon this practice, but there also a majority of players who have endorsed using this service.

In 2017, League of Legends won the award for being the Best MOBA at the Global Game Awards. The game is still incredibly popular today as it is still constantly featured in many eSport streaming sites. The game developers are still constantly improving the game and within many years to come, await more surprises for League players.